AI Texture Studio
材质工作台
步骤 01 / 05
Prompt
64 / 400
Industrial iron plate, deep pits, flaking metal scales
工作流就绪
描述或上传
01
描述或上传
从 Prompt、参考照片或已有纹理开始,根据手头资产选择最短路径。
一句 Prompt,生成整个材质世界。
























点击工作流,查看输入、输出和最适用的场景
AI Texture
把表面想法直接变成可平铺纹理,不再翻找素材库或手工修接缝。
最适合
你正把时间浪费在素材库搜索,或手工隐藏明显接缝上。
X/Y 两个方向均可无缝平铺

跳过素材搜索、接缝清理、PBR 烘焙和通道打包,约 15 秒获得第一个材质结果。
AI Texture Studio
材质工作台
步骤 01 / 05
Prompt
64 / 400
Industrial iron plate, deep pits, flaking metal scales
工作流就绪
描述或上传
01
从 Prompt、参考照片或已有纹理开始,根据手头资产选择最短路径。
AI Texture Studio
材质工作台
步骤 02 / 05



2 × 2 重复工作流就绪
生成无缝纹理
02
约 15 秒生成首个 X/Y 可平铺结果,可直接重复覆盖更大表面。
无需 Offset Filter 或 Clone Stamp 修边
AI Texture Studio
材质工作台
步骤 03 / 05





工作流就绪
构建完整 PBR Maps
03
一次生成 Base Color、Normal、Roughness、Metalness 与 Height,保持材质通道协调。
无需手工烘焙 Maps
AI Texture Studio
材质工作台
步骤 04 / 05

材质视口
PBR / 3D
工作流就绪
预览材质表面
04
导出前在 3D 表面上检查各张 Map 共同作用后的光照与深度表现。
可选 2× / 4× 放大至 8K
AI Texture Studio
材质工作台
步骤 05 / 05
导出包
material_weathered_brick.zip
/textures/weathered_brick/
ORM · 8K · ZIP
导出 ZIP工作流就绪
导出到引擎
05
为最终工具准备 ORM、Mask Map、Blender 或 Godot 输出。
使用引擎预设,无需手工通道打包
分别控制颜色、深度、反射与表面响应。
Raw material color, free of baked lighting. Maps to Albedo in all major engines.
Unreal: Base Color · Unity: Albedo · Blender: Color

Game Development
不再为每个道具重复制作 Maps 与通道包,把完整材质集直接带入引擎。

Archviz
在下一次客户评审前,把立面参考转化为可重复铺设的青铜浮雕与丰富风化铜绿面板。

Product Design
将层叠树皮、琥珀树脂、柔软苔藓与发光点缀组合成细节丰富的产品饰面方向。

Indie Creator
无需维护另一套材质创作管线,即可为游戏世界生成可平铺玄武岩、熔岩光脉与晶体生长细节。
按材质类别浏览无缝纹理,检查每一种表面,并将喜欢的 Prompt 直接带入 Studio。
选择分类后拖动材质牌组,或使用左右按钮切换
Natural
“Emerald moss over damp forest soil with russet leaves, fine roots, and scattered gray stones, seamless top-down texture.”
Architecture
“Weathered terracotta brick wall with pale mineral mortar, small chips, hairline cracks, and natural color variation, seamless texture.”
Metal
“Oxidized copper panels with burnt orange patina, turquoise verdigris, subtle seams, and small fasteners, seamless material.”
Fabric
“Woven indigo linen with rich navy and denim-blue fibers, a premium matte finish, and crisp tactile detail, seamless textile.”
Pattern
“Tropical botanical repeat with palm leaves and compact flowers in deep teal, emerald, coral, and pale mint.”
Natural
“Premium walnut wood with flowing chocolate-brown and amber grain, fine pores, and restrained natural knots, seamless texture.”
Architecture
“Polished emerald marble with sweeping cream, pale mint, and subtle copper mineral veins, seamless architectural surface.”
Metal
“Brushed titanium with fine metallic grain and restrained rainbow heat tint shifting through silver, ice blue, violet, and pale gold.”
Fabric
“Burgundy leather with refined natural grain, warm brown patina, restrained creases, and a premium aged matte finish, seamless texture.”
Pattern
“Retro geometric repeat with interlocking arches and stepped forms in mustard yellow, cobalt blue, coral red, and warm ivory.”
Natural
“overlapping giant seashell interiors with smooth nacre layers, elegant ivory pearl surface filling the entire image”
Architecture
“Handcrafted cobalt and turquoise ceramic tiles with fine ivory crackle lines, pale grout, and subtle glaze variation, seamless surface.”
Metal
“Azure blue painted steel with controlled chips exposing charcoal primer, warm rust marks, subtle seams, and fine scratches, seamless texture.”
Fabric
“Geometric jacquard weave in saffron yellow, deep teal, coral, and warm ivory, with crisp fiber detail and a seamless rhythm.”
Pattern
“Hand-painted woodland repeat with foxes, rabbits, owls, acorns, and leaves in lavender, moss green, rust orange, and cream.”
苔藓森林地面: Emerald moss over damp forest soil with russet leaves, fine roots, and scattered gray stones, seamless top-down texture.
直接回答授权、无缝平铺、PBR maps、引擎支持、上传和积分问题。
可以。付费层级生成的纹理和材质面向商业游戏、影视、建筑可视化渲染和商品使用,不需要版税。
是。工作流围绕 X/Y 两个轴的可平铺逻辑设计,让重复表面不出现明显接缝。
材质工作流围绕完整 PBR map 包设计,包括 Basecolor、Normal、Roughness、Height、AO 和 Metalness。
支持。Blender、Unreal Engine、Unity 和 Godot 工作流都会用对应的 map 和通道打包结构呈现。
可以。图片转 PBR 工作流接受照片或图片参考,移除烘焙光照,并准备可平铺材质 maps。
积分消耗会随工作流、输出尺寸、贴图数量和放大设置变化。新账号会获得 10 个初始积分,每次生成前都会显示准确费用。
免费试用 · 无需信用卡 · 注册即得 10 个初始积分