Convert Any Texture Image to PBR Maps

Image to PBR

Upload a texture or surface photo and use AI to generate Normal, Roughness, Height, Metalness, and Basecolor maps for a complete PBR workflow.

Image to PBR

Open in Studio

Best input

Brick WallOak WoodConcrete Floor

Basecolor / Albedo

Raw material color, free of baked lighting. Maps to Albedo in all major engines.

Unreal: Base Color · Unity: Albedo · Blender: Color

Turn a usable source image into an inspectable PBR map set

  • Traditional friction

    Photos often contain baked shadows and highlights.

    With AI Texture Studio

    Extract a cleaner basecolor for lighting inside the 3D scene.

  • Traditional friction

    Roughness, metalness, and surface depth are slow to infer by hand.

    With AI Texture Studio

    Generate and inspect five material channels from one source image.

  • Traditional friction

    Strong perspective and reflections can weaken extracted maps.

    With AI Texture Studio

    Start with a cropped, front-facing surface and inspect every channel.

Map set

What PBR Maps Can You Generate from an Image?

Start with a source image, then inspect every generated map as part of one material stack.

  • Normal map from image
  • Roughness map from image
  • Height map from image
Iridescent shell surface source image for Image to PBR conversion
Input image
Generated PBR map from an iridescent shell surface source image: Basecolor / Albedo
Basecolor / Albedo

Best input: Cropped, front-facing surfaces with limited perspective distortion

How to Convert an Image to PBR Maps

  1. Upload a texture image

    Start with a texture image, surface photo, or scanned material reference.

  2. Choose PBR maps

    Select the maps needed for your material workflow.

  3. Generate maps with AI

    Use AI to infer surface detail and material response.

  4. Preview and continue

    Inspect the generated map set and continue to upscale if needed.

Supported Image and Map Outputs

Supported Image and Map Outputs
Input
JPG or PNG texture or surface image
Output
Five-map PBR material set generated from one source image
Typical time
5–10 seconds
Resolution
1K on the free tier, higher outputs by credits
Credits
Calculated from resolution and selected outputs
Best for
Cropped, front-facing surfaces with limited perspective distortion
Output maps
Base Color, Normal, Roughness, Metalness, Height

Image to PBR Questions

01

Can I generate a normal map from an image?

Yes. The Image to PBR workflow is designed to generate normal, roughness, height, metalness, and basecolor maps from a texture image.

02

What is image to PBR?

Image to PBR means using an existing image or surface photo as the source for a physically based material map set.

03

Can a photo become a seamless PBR material?

A photo can become a useful material source, especially when it is front-facing and cropped. Seamless tiling can still require a dedicated texture workflow.

04

What is de-lighting in PBR texture creation?

De-lighting reduces baked shadows and highlights so the basecolor map behaves better under scene lighting.

05

Which PBR maps are generated?

The target map set includes basecolor, normal, roughness, metalness, and height maps.

06

Can I use the generated PBR maps commercially?

Yes. Paid-tier maps generated from your images are intended for commercial games, films, ArchViz renderings, and merchandise without royalties.

Convert an Image into PBR Maps

Upload a texture or surface photo, generate maps, then preview the material in Studio.