Roadmap

A public view of our product direction. Priorities may evolve as we learn from creators.

Available now

3

Core AI generation pipeline

Generate seamless textures, full material sets, PBR maps, and seamless upscales through focused workflows.

Unified Studio workspace

Move between modes with shared assets, 2D tiling, a real-time 3D preview, and responsive controls.

Accounts, credits, and billing

Sign in, track credit usage, manage plans and credit packs, and review generation and payment activity.

Building next

4

Higher-fidelity PBR preview

Improve material-channel rendering, lighting controls, model choices, and confidence in how a material will behave.

Reliable generation and asset history

Strengthen task recovery, timeouts, refunds, duplicate protection, and long-lived access to generated assets.

Engine-ready export packages

Package maps for Blender, Unreal Engine, Unity, and Godot with the channel conventions each engine expects.

Expanded materials gallery

Publish more curated woods, stone, metal, fabric, terrain, and architectural surfaces with reusable prompts.

Future directions

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AI Pattern

Create decorative seamless patterns for textiles, print-on-demand, wallpaper, packaging, and high-resolution 2D export.

Photo to material and de-lighting

Extract clean albedo and PBR maps from real-world photos while reducing baked shadows and highlights.

3D model texturing

Upload a 3D model, generate or apply materials in context, and preview textured assets directly in the browser.

Searchable material library

Turn the gallery into a searchable material resource with filters, public detail pages, and one-click Studio reuse.