Turn This Texture into PBR Maps
Create Base Color, Normal, Roughness, Metalness, and Height maps from the current image.
Generate PBR MapsFree browser tool
Upload or paste any texture and preview how it repeats before using it in a game, render, pattern, or 3D material.
Free · No sign-up · Your image stays in your browser
Fix or Continue with Your Texture
Generate a new seamless texture with AI before using it in production.
Use the current texture in another production workflow, or start a complete material from a prompt.
Create Base Color, Normal, Roughness, Metalness, and Height maps from the current image.
Generate PBR MapsUpscale the current texture by 2× or 4× while preserving its tileable edges.
Upscale This TextureStart from a prompt and generate a coordinated texture with a complete PBR map set.
Generate a Full MaterialChoose a PNG, JPG, or WebP file, drag it into the tool, or paste it from the clipboard.
Start with the default 3 × 3 view, then compare the texture from 1 × 1 up to 8 × 8.
Look for broken lines, sudden brightness changes, and obvious repeated features. Turn on boundary guides when you need exact joins.
A tile can look clean by itself and still reveal problems once its opposite edges meet.
Wood grain, brick joints, cracks, or pattern lines stop suddenly where one tile meets the next.
Different exposure, color temperature, or contrast along opposite edges creates a visible grid.
Distinctive stones, stains, knots, or motifs form an artificial pattern at higher repeat counts.
Preview repetition before a texture reaches a scene, material, pattern library, or website.
Inspect floors, walls, terrain, and props before importing them into a game engine.
Check surfaces at multiple repeat scales before assigning them to a large mesh.
Find breaks and conspicuous motifs before using a pattern across a larger area.
Preview how a background image repeats before using CSS background-repeat.
A seamless texture has matching opposite edges, so copies can repeat horizontally and vertically without an obvious boundary.
Repeat the image several times and inspect every join for broken shapes, changes in brightness or color, and features that form an obvious grid.
No. The checker reads and previews the image locally in your browser. It is only transferred if you explicitly continue to a compatible Studio workflow.
Yes. Copy an image or screenshot, focus this page outside a text field, and press Ctrl+V or Command+V. Clipboard image support can vary by browser.
Those lines are guide overlays added by the checker to show exactly where tiles meet. They are not seams contained in your image.
No. This version is a visual preview tool and does not score, edit, or repair the image. You can generate a new seamless texture in Studio when needed.
The checker supports PNG, JPEG, and WebP images up to 20 MB and 20 megapixels.
Generate a new seamless texture from a prompt, or turn an existing texture into production-ready PBR maps.